DESIGNING AND CREATING CONTEMPORARY HANDICRAFTS DEPENDING ON THE LOGICAL NUMBERS PUZZLE 
   
Basma Mohamed Aboelyazeed Mahmoud
Dr., Handicraft, Faculty of Specific Education, Art Education Department, Alexandria University, Egypt. basmaaboelyazed@yahoo.com

Abstract

This research is an Applied one through the exhibition “Plastic views of the puzzle in the handicraft" Which was held at "Prince Taz Palace" - Egypt, in January 2017, it included contemporary handicraft pieces based on the researcher personal experiment that depended on the logical numbers puzzle through Sudoku game philosophy.

Although the design is considered one of the handicrafts essentials, it isn't only about distributing the decorative units in successful configurations, but it also depends on distributing the technical methods, so through my work in the field of teaching art education, I noticed that making a handicraft design takes a lot of time and effort especially when there is a need to use several technical methods in one handicraft, it takes a lot of time and thinking to get the perfect  technique in its perfect place, to reach the best results, all this because of the verity of materials and the technical methods which can be applied on each material to enrich it, so the researcher  tried to find new methods which can be used in producing balanced handicrafts without the need to waste time in modifying designs, and to give more attention in using the material and knowing its plastic and technical potentials through the applying of Sudoku game philosophy, which depends on logicality in distributing numbers and figures, so balance, variety, unity, harmony and integration can be achieved without the need to think over and over again in the way of placing the material or the technical methods in the handicraft .
So that the research problem is summarized in the following questions:   

The research aim is about having benefit from the Sudoku game philosophy as a design source to create contemporary handicrafts, the research importance appears in being one of the researches that contributes to the design development in handicrafts field, and it includes a lot of special technical methods in using the materials of handicrafts, this research also cares about inspiring some of contemporary handicrafts through the Sudoku game philosophy, and deals with  the word Sudoku which comes from Japan, it  means (digit-single),originally called (Number Place), it is a logic-based, combinatorial number-placement puzzle, The objective is to fill a 9×9 grid with digits so that each column, each row, and each of the nine 3×3 sub grids that compose the grid (also called "boxes", "blocks", or "regions") contains all of the digits from 1 to 9. The puzzle setter provides a partially completed grid, which for a well-posed puzzle has a single solution,there are many types of Sudoku grids, so this philosophy can be used in designing handicrafts by putting materials and technical methods instead of each number from one to nine if the sub grid is 3×3, and from one to four  if the sub grid is 2×2,so in this cease four technical methods can be applied on the used material, to put each one instead of the numbers from one to four to make it more interesting and easier in designing the handicraft, so that can save time and effort, and make the creating proses of the handicraft more fun, so this study includes five main themes :
1. The Sudoku game history and its philosophy, 2. The design and its basics, 3. The environmental handicraft materials which had been used in this research, 4. The technical methods of the environmental handicraft materials which had been used in the research, 5. the personal experiment which had been applied by researcher,and was presented through the exhibition "Plastic views of the puzzle in the handicraft "Which was held at "Prince Taz Palace"- Egypt, in January 2017, it included contemporary handicraft pieces based on the researcher personal experiment that depended on the Sudoku game philosophy, in three deferent sizes (20×20 cm, 50×50cm, and 70×50cm), They had a variety of techniques, materials, colors, decorative units, and three deferent sizes of the handicrafts, all this gave each handicraft variety, unity, harmony and integration, then the results and recommendations are presented followed by references.

Keywords: Sudoku game, design, handicrafts, environmental materials, personal experiment, logical numbers puzzle


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CITATION: Abstracts & Proceedings of SOCIOINT 2018- 5th International Conference on Education, Social Sciences and Humanities, 2-4 July 2018- Dubai, UAE

ISBN: 978-605-82433-3-0