IMPROVING THE EFFICIENCY OF THE EDUCATIONAL PROCESS USING SMART NOTEBOOK

Meerim Omuralieva1, Ruslan Bazhenov2*, Burulbubu Biymursaeva3, Aisulu Eshenkulova4
1Assist. Prof., Naryn State University named after S. Namatov, KYRGYZSTAN,
omuralieva_meerim@mail.ru
2Assoc. Prof. Dr., Sholom-Aleichem Priamursky State University, RUSSIA,
r-i-bazhenov@yandex.ru
3Assoc. Prof. Dr., Naryn State University named after S. Namatov, KYRGYZSTAN,
bijjmursaeva-burul@rambler.ru
4Assist. Prof., Naryn State University named after S. Namatov, KYRGYZSTAN,
ashenkulova69@mail.ru
*Corresponding Author

Abstract

Objectives. The aim of the study is to determine the most relevant model of information technology to perform learning improvement. Research methods and techniques. The paper deals with the experience of using Smart Notebook software for giving classes on Information and Communication Technologies in Education for students majored in 550000 Teacher Education and educational program specialization 520200 Physics and mathematics education at Naryn State University named after S. Naamatov. Nowadays, the advanced research direction of information technology development is Smart technology for an interactive whiteboard (smartboard). The most interesting format of classes is the development of multimedia didactic classes and games in Smart Notebook environment. The use of an interactive learning means contributes to advancement of teaching, particularly, mastering course content, reducing the time it takes to solve common tasks, a practical focus on students’ skills, development of a positive regard towards the subjects studied, and enhancing students’ cyber information awareness. 3 groups took part in the following fields of the experiment: computer science, mathematics, and physics. The math group was chosen as the control group. Findings. As the experience of holding the course with Smart Notebook software applied shows that students are interested in completing their assignments, gaining vocational skills and planing new lessons. Each student was taught through a gamification technique during the experiment. One of the ways to improve training efficiency during gamification is to give participants bonus points to promote better learning. Comparative analysis of outcomes before and after the research allows the authors to decide on the utilization efficiency of Smart Notebook program. The results obtained suggest that the use of interactive teaching aids enhances the vocational skill of a teacher and the development of motivation and activity of students. Future educators should have a contemporary sound academic background in order to make their classes better as far as possible in future, applying the skills acquired while studying at university.

Keywords: Information and communication technologies technology, Smart Notebook, multimedia based didactic lesson, training material, gamification.



FULL TEXT PDF

CITATION: Abstracts & Proceedings of INTCESS 2020- 7th International Conference on Education and Social Sciences, 20-22 January 2020- Dubai, UAE

ISBN: 978-605-82433-8-5