EFFECTS OF VIOLENT VIDEO GAMES ON STUDENTS BEHAVIOR IN THE CLASSROOM

 

Farhana Khurshid

Assistant Prof. Dr., Fatima Jinnah Women University, Pakistan, f.khurshid@fjwu.edu.pk

 

Abstract

Recently, it is an increasing agreement in social sciences that experiences to violent media enhances violent behavior (Anderson, Shibuya, Ihori, Swing, Bushman, Sakamoto, & Saleem,  2010).The main purpose of the study was to examine and observe the impact of Violent Video Games on learners behavior in the classroom. It is harmfully effecting on the behavior of students at secondary school level. A mixed method research design was adopted for this study. The target population of this study was the secondary schools of Rawalpindi. Sixty eight students were conveniently selected from five secondary schools of Rawalpindi city. A five point Likert scale type questionnaire was used to collect the quantitative data. The questionnaire was consisted of Twenty one items. Qualitative data was collected through semi-structured interviews. Semi-structured interviews were conducted with five secondary school teachers. Interview guide consisted of fourteen questions. Quantitative data was analyzed through descriptive statistics by calculating frequencies and percentages. The qualitative data was analysed thematically. Major findings of the study was that majority of the students play violent video games. Students’ time, focus and preferences have been changed by the invasion of video games culture. Violent Video Games have changed their lifestyle and directly affect their studies and behavior in classroom.

Keywords: Violent Video Games, Students behavior, secondary school


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CITATION: Abstracts & Proceedings of ADVED 2019- 5th International Conference on Advances in Education and Social Sciences, 21-23 October 2019- Istanbul, Turkey

ISBN: 978-605-82433-7-8